At the Media Center's second annual Game Pitch Night on August 8, see the next wave of game creators show off their DIY work with entertaining pitches, and stick around for food, drinks, and networking with fellow game creators. Click here to purchase tickets to the event.
Anya Combs, Senior Games Outreach at Kickstarter
Jess Haskins, Game Designer, Writer & Editor, Paperback Studio; chair of the IGDA NYC chapter and organizer of NYC Indie Games
Steph Clark, videogames artist, curator, educator, and a co-founder of Babycastles Gallery
Mohini Dutta, Co-Founder & Creative Lead at Antidote Games, Senior Product Designer at Tumblr, and professor at Parsons Design + Tech.
Jury Prize includes a $500 gift card for Media Center events and classes; One (1) mentorship session with Anya Combs of Kickstarter; free QWOP Bear membership level for the month of September to Babycastles (includes Babycastles Membership Card, Button & Sticker, free entry to all events, special members-only exhibition preview, and seasonal bundle of video games curated by Babycastlesplus); and one (1) spotlight in the Partner News section of IGDA NYC's monthly newsletter.
Audience Choice Award includes 6 tickets (one game, valued at $261) and a behind the scenes tour at Beat the Bomb.
CRITERIA AND REQUIREMENTS:
Projects will be selected to pitch, and evaluated for prizes, based on:
Innovative and interesting concept and approach
Clearly defined objective(s) and rules, understood in brief and in detail
Creative approach to artwork, production values, etc.
Fun with sense of theme/purpose, i.e. “Why should anyone play this game?”
We welcome game projects of all kinds: we’re open to game apps, tabletop games, experiential games, video games… or concepts that are story-driven, abstract, strategy-based, games of chance, individual player, multi-player… There are no restrictions on specific content or form, as long as it’s engaging, clear to understand, and (of course!) has a strong element of fun.
Ideally, projects should be in development and close to complete, but not yet finished. Submissions must send supporting materials to help selection committee (and, if selected, our jury and audience) visualize your projects and understand the rules/mechanics of the game in the most direct terms possible. We can accept concept artwork, pitch decks, visual treatments, and even demos if accessible online. We CANNOT accept in-person deliveries of materials.
Any questions about submission materials may be directed to the Media Center Programming Team at email@example.com.
While both our selection committee and our jury will keep an eye out for noteworthy, clean production values and artwork (where applicable), submissions need not be completely polished at this stage. Ultimately, fun content, creativity, and clearly defined mechanics are the top criteria.
If selected, projects will be asked to prepare a short, visual pitch deck for the Pitch Night. Pitch decks may include audio samples and video clips/trailer. All pitches must be five minutes in length.